Taxi to the Underworld, cheap and painful.
Around a year ago I red about Pirates of the Caribbean Online and found the game's fate quite sorrowful (good thing is: there is a group of people remaking the game now). Then I remembered all the pirate-themed things in WoW, and there are quite many if you think of it. So I decided it would be an good idea to create an RP server that would unite all the modding possibilities of WoW and the incredibly interesting universe of PotC.
My current goals are to try and re-create the Caribbean in WoW as the new playing environment, to change the combat system, making it more realistic and shwashbucklery, and to introduce a sailing system using vehicle npcs and collision models.
Que l'enfer que tu trouveras soit le fruit de ton insouciance.
Took many hours of tireless work at fixing the UV maps (basically, manually redoing them) and adding custom effects (the original model came with no glows or anything like that), but here it is Atlast
and despair! Poseidon, god of the Sea himself has returned to rule his fishy realm once again!
Due to lack of high-quality but realistic and non-cartoonish weapons in wow, I have imported some from Assassin's Creed 4: Black Flag
The Blades of Toledo
Spanish officer pistol
Blunderbuss and machete
Custom icons as well:
Bag for bullets:
The items are only visible if equipped by the character and disappear if unequipped.
Inspired by Outlaw rogues, I've added a true pirate pistol and changed the shooting animation accordingly.
Be sure to check out the video:
As you can see, there is no shooting (gunpowder smoke, etc.) effect. The original model has a BowRelease animation (which is also somehow triggered by the AttackRifle animation - I've no idea how this works), and I tried changing it via 010 Editor to LoadThrown(112), but the desired animation does not happen (even though the name in WMV animation list changed correctly). I would appreciate any help with this issue
Port Royal dock and Fort Charles. WIP.
I'd be thankful for any advice, especially in texturing (which is something I am utterly terrible at, as you can see).