Hello, sorry i haven't been active in a while, had a lot of work to do recently. As there as been some conflict of how my original map looked like Bardh's Haradon map, I have seen the similarities and have changed it accordingly. The map if fully revamped, iv'e got a lot of fresh ideas but of course sticking the choose any leveling zone theme (go to any zone in any order). I have also somewhat revamped the story from last time.
Heorin Glades - this is the somewhat plain area of Duronar, it used to be the thriving part of the continent, with many of the people prospering in the natural good that came - rich soil, many jobs although recently, this place has seen loss as the lingering threat of the necromancer has shifted its way closer to its shores. Vash'galan forces have been sent with increasing numbers and people are beginning to leave and worry about the future of the place.
Merenir Foothills - this as suggested in the title, is a foothill, much like Hillsbrad foothills in the original wow. The main threat to this area is from the caves deep below the earth, where dark creatures reside - most mines have been forced to close and the area is loosing its once immense wealth.
Mount Kahlgan - this snowy peak of Duronar has been isolated from the "main-land" for a while, banned from the rest of the land due to the people experimenting with foul necromancy and fel magics. the place while mostly intact has seen massive legion influence, as a possible landing spot to reek havoc in Duronar.
Eldreth forest - A once peaceful forest, home to many races in harmony - the necromancers plague as poisoned its once virtuous beauty, tarnished it with a foul plague that has spread up into the forest through the waters - poisoning the plants and animals.
Plaguewood - This place, one a part of Eldreth, is now the core of the Necromancers corruption in northern Duronar, the once peaceful place is now a breeding ground for foul creatures and necromancy.
Tah'nash Jungle - the source of all the steel in the land, this dense jungle has seen threat from a clan wishing to seek war on the rest of the world, taking control of the mighty steel volcano of Drahk.
The swamps - This foul land rests in the low-land of Duronar, with the land and many islands separated by thick, putrid water. Many people try to start homes here but foul creatures from the sea have moved to reclaim their land.
The Wastes - this is a place (like Plaguewood) infected in a plague, but this is the plague of sand. All vegetation and grass has turned into sand and dust which has made most of this desolate plain inhabitable to humanoid creatures, although ancient evils have awoken and wish to raise an army...
MAP OF DURONAR (REVAMPED):