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dves

Unable to view or remove m2

Question

Hello.

So I spawned some m2`s in Noggit which didn`t appear, so I just assumed they were buged. However, they are perfectly visible in client, but invisible in Noggit. How do I remove the models without clearing the whole ADT? 

 

NoggitModelsWontDisplay.png

WoWModelsWontTarget.png

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Noggit can't, for now, render models which basically lack visible geometry and are only made of particle emitters or similiar stuff. There are multiple ways of getting rid of this model. Modcraft sadly seems to be down right now, so I can't find proper tools now.

The most noob-friendly way which doesn't need any advanced knowledge or extra tools is:

  1. Export model A which you want to delete from WMV (its M2 and .skin files).
  2. Export any another model B (its M2 and .skin files) about which you know that its visible in Noggit and easy for you to recognize.
  3. Rename model B's M2 and SKIN files so they match files of model A and place them into A's folder, so basically, you'll overwrite model A with model B.
  4. Insert overwritten model into (new) custom MPQ to Noggit's Data folder.
  5. Open map in Noggit again. You should have those invisible models replaced by model B you have overwritten them with.
  6. Delete unwanted models from map. Then you can get rid of that changed model from your custom patch, as you probably no longer want to have model A overwritten by model B.

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This issue will be fixed with the upcoming version of noggit, My suggestion is to just wait it out.
However it's possible to remove the item from the database but that's just something I've heard of and not something I've done myself.

It's quite common to spawn M2's that are not correctly loaded by noggit. Either they work fine in-game or they are totally bugged.
Sometimes an M2 will look glitchy inside noggit but will be fine in-game.

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Ah, alright I`ll just wait for a fix then. Thanks.

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On 2/9/2017 at 10:36 AM, Amaroth said:

Noggit can't, for now, render models which basically lack visible geometry and are only made of particle emitters or similiar stuff. There are multiple ways of getting rid of this model. Modcraft sadly seems to be down right now, so I can't find proper tools now.

The most noob-friendly way which doesn't need any advanced knowledge or extra tools is:

  1. Export model A which you want to delete from WMV (its M2 and .skin files).
  2. Export any another model B (its M2 and .skin files) about which you know that its visible in Noggit and easy for you to recognize.
  3. Rename model B's M2 and SKIN files so they match files of model A and place them into A's folder, so basically, you'll overwrite model A with model B.
  4. Insert overwritten model into (new) custom MPQ to Noggit's Data folder.
  5. Open map in Noggit again. You should have those invisible models replaced by model B you have overwritten them with.
  6. Delete unwanted models from map. Then you can get rid of that changed model from your custom patch, as you probably no longer want to have model A overwritten by model B.

Sweet, thanks!

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