7 posts in this topic

Hey!

These two spells: http://www.wowhead.com/spell=157739/at-arms and http://www.wowhead.com/spell=173331/at-arms, added in 6.0.1, give your character the 'holding staff vertically' pose, and I really like that and would love to have it on my server.

I would assume they involve the AnimKit group of tables, but I will not be able to replicate the effect myself, because there is no documentation on those tables whatsoever. I would therefore like to just copy the values blizz used for these spells and hope they work. However, the new dbc/db2 structure is very confusing, and, having tried, I did not manage to figure out much.

I know some people here do WoD modding, and quite successfully, so if there is anyone who could help me get said values, I would be very thankful.

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There is two "hold pennant...." spell on cataclysm. It does the same but makes you hold a pennant vertically. Same functionnement

Or 

 

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1 hour ago, Roccus said:

There is two "hold pennant...." spell on cataclysm. It does the same but makes you hold a pennant vertically. Same functionnement`

Thank you very much, those are great!

By the way, do you know if it's possible to make this spell additionally unsheath your weapon (permanently, even during animations and casting spells)? Perhaps by automatically getting the weapon model and force-attaching it to your hand, if that makes sense?

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cast the spell and equip weapon is how i do it on servers. Or Unsheath and cast the spell. It shoudl keep the weapon in your hand, if not, maybe you'll need to do some edits in animationdata I think to remove the auto sheath

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4 hours ago, Roccus said:

cast the spell and equip weapon is how i do it on servers. Or Unsheath and cast the spell.

It kind of works anyway, but not for all spells, and not if you cast quickly

4 hours ago, Roccus said:

maybe you'll need to do some edits in animationdata I think to remove the auto sheath

Last time I tried, it didn't work. Do you know how that can be done?

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Well I'm currently working on AnimationData for some project of mine but I don't think your problem resides there. I'm not sure I still have lots of little things to test to really be able to tell if yes or not this is the answer. I'll come back when I have all the answers I need.

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3 hours ago, Roccus said:

Well I'm currently working on AnimationData for some project of mine but I don't think your problem resides there. I'm not sure I've still have lots of little things to test to really be able to tell if yes or not this is the answer. I'll come back when I have all the answers I need.

Thank you! I hope you are successful in your research :)

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