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DefMech

Noggit crash with custom WMO [SOLVED]

9 posts in this topic

So, I created WMO using Skarn blender addon, it greatly works in WMV, but when I'm trying to port it from text file to Noggit, Noggit crashes with this log. To the information, as some of dooadsets I used models ported by Adspartan's converter. I know that they caused this problem, but there is some way to fix it?

UPD

Problem caused not by dooadsets, I delete them, but noggit still crushes Безымянный.png

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On 16.05.2018 at 10:24 PM, wungasaurus said:

Please report an issue with a fuller log (this one has multiple minutes not shown, and should probably at least show the few last lines before the crash) at https://bitbucket.org/berndloerwald/noggit3/issues/new instead of this forum. Also, to investigate this at all, one needs your custom file.

I reported the issue, and here is my WMO.

townbuilding.blend

townbuilding.blend1

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That's not a WMO, that's a blender file.

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3 hours ago, DefMech said:

Problem caused not by dooadsets, I delete them, but noggit still crushes 

The file you sent does include doodads. Is this really the one crashing noggit? 

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1 minute ago, wungasaurus said:

The file you sent does include doodads. Is this really the one crashing noggit? 

I don't think so, cause when I deleted draenor doodads, it still crushing, but the older version of this building with default wotkl doodads worked perfectly.

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Please make sure you know which file crashes and send exactly that with the exact crash log. For this kind of errors it is important for information to be as precise as possible. 

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I just imported wmo into new blender file, export it again and its works in noggit. Mheh.

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