Kaev

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About Kaev

  • Rank
    Advanced Member

Personal Information

  • Specialty Serverside
    Software Development

Contacts

  • Skype Thedarkmew
  1. Description: BetterItemReloading is a C++ Azerothcore module which allows to reload items on the server side and as much as possible on the client side of WoW 3.3.5. Sadly some things are cached on the client which can't be properly invalidated and need DBC file changes. The following things must be changed in DBC files:  ItemClass ItemSubClass sound_override_subclassid MaterialID ItemDisplayInfo InventorySlotID SheathID Multiple items can be reloaded by splitting each entry id with a space like: .breload item 12345 23456 34567  Download link: https://github.com/Kaev/BetterItemReloading How to install? This module only works for AzerothCore. Check the module page for the explanation, but it's very easy to do and works the same for all the modules. Credits: Me and a german chocolate company because i ate some chocolate while developing it. I share this module with you because we support each other in the AzerothCore community. How to thank us? The answer is simple: contribute! You can help by making new modules, fixing or improving other modules, converting fixes from TC to AzerothCore, fixing our own issues, spreading the word (by talking about it, making tutorials or releasing stuff), donating, testing our pull requests or identifying issues etc... Contributors will receive better support and tips. ------------------------------------------------- What is AzerothCore? Click here for an (incomplete) overview of AzerothCore's advantages. And have a look at the wiki. Join us! Join our discord and post on our forum! https://discord.gg/PaqQRkd - The main place to talk, come ! https://github.com/azerothcore/azerothcore-wotlk http://azerothcore.org/
  2. Possible to display DB stored value in client

    There is an outdated C++ version of AIO called CAIO. If you google a bit you can still find the repository. You could port this to Azerothcore to still get it working.
  3. Looking for recent Noggit version.

    https://mega.nz/#!6N01AKyY!GGLbitBT2KOEHuoGm-AqJCa-lLBCzFeTzHZT8JD-4a0 Compiled on 24.11.2017, no idea which bugs are in it and which not. If you find one, report it to the repo please Install https://go.microsoft.com/fwlink/?LinkId=746572 if it doesn't work. If it still doesn't work afterwards, send me a PM here or on Discord.  And don't forget to create backups of your work. I write it again: I don't know which bugs are in it.
  4. What Are You Working On?

    Thank you for doing these videos, i already learned a lot!
  5. What Are You Working On?

    I made my first custom world map yesterday!   The released photoshop template helped a lot, thanks for that. Would love to get some feedback on it:  The desert on the east coast will be one of the main end level areas. It is planned partly as a battleground and a open world pvp questing area. Plot behind this is that horde and alliance or fighting over the oil reserves that are in that area.
  6. Sounds like the server didn't like the received playerbytes. Maybe you added them to the Client dbc files but not to the server ones?
  7. Removing Alphamapping?

    That's a tough one. @wungasaurus any idea?
  8. Object that is not showing in Noggit. How can I remove it?

    I think you also have to edit the actual count, otherwise it wants to load e.g. 101 objects when there are only 100. EDIT: I usually don't give private support, but feel free to add me in skype so we can figure this out together. Would be sad to lose all your hard work. You can find my name on my profile here.
  9. Wow to Unreal 4 solo project

    It's really awesome that it picks the textures depending on the slope, never thought of something like that before. Good work! Could you tell me which values did you use for which texture? I'm missing the WoW feeling though. It's a bit too realistic, i like the comic look.
  10. Object that is not showing in Noggit. How can I remove it?

    There's a 010-Editor ADT-Template out there which can show you all informations. I think you can remove models with it too. @Skarn gave it to me once, maybe he uploaded it somewhere.
  11. What Are You Working On?

    I'm currently working on a project which i named Onyx for whatever reason. It's a database management system (DBMS) for TrinityCore (i might implement other cores later too). It's written entirely in ASP.Net Core, Javascript, HTML and CSS so it can be used on Windows, Linux and Mac! Installation should be really easy because it's based on Docker. I already have a solid base which i can already present you (see screenshots below). Onyx directly edits the database so you don't have to insert SQL queries or other things by yourself. Just create content!   Currently i only implemented PlayerLevelStats and Creature_Template, but more tables will follow soon. I'll also implement linking to other tables after i implemented more of them. That means if you find a ID of something (e.g. loot ID in Creature_Template data), you can click on it and it will directly link you to the correct entry so you can instantly edit it too.  I didn't do any design yet, everything you see is the standard ASP.Net Core design. If there is a web designer out there who wants to help me with a neat design, please contact me! Of course it's open source like all my other projects, you can find it on GitHub: https://github.com/Kaev/Onyx Here are the promised screenshots: CreatureTemplate - Index: https://i.imgur.com/jwsZffG.png CreatureTemplate - Create a new dataset: https://i.imgur.com/YN6HcZi.png CreatureTemplate - Edit a dataset: https://i.imgur.com/nrjaAt2.png CreatureTemplate - Detail view of a dataset: https://i.imgur.com/DaiBrBe.png PlayerLevelStats - Index: https://i.imgur.com/y5vhsI4.png PlayerLevelStats - Create a new dataset: https://i.imgur.com/RbnoQ2c.png PlayerLevelStats - Edit a dataset: https://i.imgur.com/vZau343.png PlayerLevelStats - Detail view of a dataset: https://i.imgur.com/CbLnp6v.png
  12. Haradon general map

    Do you still work on Haradon or did you entirely switch to Abyss? Would love to explore an entire new continent. :3
  13. Sad news: Emudevs closed.
    Eluna API is now on elunaengine.com

    1. Show previous comments  1 more
    2. Kaev

      Kaev

      Sadly i don't know any other forum which is mainly focused on serverside modding. :/

    3. bfx

      bfx

      This is a real shame, it was a great website.

      At least the eluna lua engine documentation has a new home, was panicking for a while.

    4. dves

      dves

      Should've pulled the tutorial section with httrack before it went down.

  14. Flying mounts in azeroth.

    As seen here it checks if the zone has a no fly zone flag or if it's a battleground. I would bet that the azeroth map has this flag set in the .dbc files on the serverside. You should check it and try to modify it, maybe it's already enough to get it working.
  15. Copying blizzlike ADT messes up chunks

    What do you mean? Does it only happen when you open it with Noggit and the WoW client at the same time? Besides that, maybe some wrong flags? I never played with all the flags around yet but i know that they sometimes mess up things when using improperly.