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About Kaev

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    Advanced Member

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  • Specialty Serverside
    Software Development


  • Skype Thedarkmew
  1. GameObject Patch 7.2.5 (by Kyrie Eleison)

    schlumpf/wungasaurus is always like this. Don't take his insults personally. ¯\_(ツ)_/¯
  2. WoWDev Team

    - @Amarothmade a tool which i think generates gobjects for every M2 and WMO in your client so you don't have to do by yourself (correct me if i'm wrong @Amaroth ) - @Adspartan made some changes to Noggit (but he probably would have done these without the Discord too  ¯\_(ツ)_/¯ ) No idea how the discussions about CASC and other things went since i'm not actively reading every message. Maybe @Skarn can tell us more about it if there are any news.
  3. WoWDev Team

    FeelsBadMan   @Topic: I think it won't work because of the same reason why it isn't working right now: People are unmotivated and that can't be changed by money or any group. I'm always open to share my experience with people (Modding, Emulation, C#, C++) but i can't see myself working on such big, "unfunny" things for more than a few days. I mean, i hope i'm wrong and you can prove me otherwise, but i doubt this will change anything.
  4. Looking for recent Noggit version.

    I have no idea if this has something to do with the version i uploaded, but somehow Poisonleaf managed to break his .ADT files which resulted in Noggit crashes. I analyzed the problem and found out that the crashes had something to do with his MH2O chunks (Height and Width had an invalid value). I wrote a small tool which replaces the invalid values with 0. If you find yourself in such a position, you could try to use the little tool i wrote for him to fix his .ADT files: https://mega.nz/#!uQtwCb7I!XRwBXVUPvcT-ZE31hRmXimAm1-BPPrhoVN4xW8nM3JM Just select all your .ADT files and drag and drop them onto the .exe file. It will tell you which file had an invalid value and when it's finished. Make sure to make a backup of your files before using it. Just in case.
  5. Description: BetterItemReloading is a C++ Azerothcore module which allows to reload items on the server side and as much as possible on the client side of WoW 3.3.5. Sadly some things are cached on the client which can't be properly invalidated and need DBC file changes. The following things must be changed in DBC files:  ItemClass ItemSubClass sound_override_subclassid MaterialID ItemDisplayInfo InventorySlotID SheathID Multiple items can be reloaded by splitting each entry id with a space like: .breload item 12345 23456 34567  Download link: https://github.com/Kaev/BetterItemReloading How to install? This module only works for AzerothCore. Check the module page for the explanation, but it's very easy to do and works the same for all the modules. Credits: Me and a german chocolate company because i ate some chocolate while developing it. I share this module with you because we support each other in the AzerothCore community. How to thank us? The answer is simple: contribute! You can help by making new modules, fixing or improving other modules, converting fixes from TC to AzerothCore, fixing our own issues, spreading the word (by talking about it, making tutorials or releasing stuff), donating, testing our pull requests or identifying issues etc... Contributors will receive better support and tips. ------------------------------------------------- What is AzerothCore? Click here for an (incomplete) overview of AzerothCore's advantages. And have a look at the wiki. Join us! Join our discord and post on our forum! https://discord.gg/PaqQRkd - The main place to talk, come ! https://github.com/azerothcore/azerothcore-wotlk http://azerothcore.org/
  6. Possible to display DB stored value in client

    There is an outdated C++ version of AIO called CAIO. If you google a bit you can still find the repository. You could port this to Azerothcore to still get it working.
  7. Looking for recent Noggit version.

    https://mega.nz/#!6N01AKyY!GGLbitBT2KOEHuoGm-AqJCa-lLBCzFeTzHZT8JD-4a0 Compiled on 24.11.2017, no idea which bugs are in it and which not. If you find one, report it to the repo please Install https://go.microsoft.com/fwlink/?LinkId=746572 if it doesn't work. If it still doesn't work afterwards, send me a PM here or on Discord.  And don't forget to create backups of your work. I write it again: I don't know which bugs are in it.
  8. What Are You Working On?

    Thank you for doing these videos, i already learned a lot!
  9. What Are You Working On?

    I made my first custom world map yesterday!   The released photoshop template helped a lot, thanks for that. Would love to get some feedback on it:  The desert on the east coast will be one of the main end level areas. It is planned partly as a battleground and a open world pvp questing area. Plot behind this is that horde and alliance or fighting over the oil reserves that are in that area.
  10. Sounds like the server didn't like the received playerbytes. Maybe you added them to the Client dbc files but not to the server ones?
  11. Removing Alphamapping?

    That's a tough one. @wungasaurus any idea?
  12. Object that is not showing in Noggit. How can I remove it?

    I think you also have to edit the actual count, otherwise it wants to load e.g. 101 objects when there are only 100. EDIT: I usually don't give private support, but feel free to add me in skype so we can figure this out together. Would be sad to lose all your hard work. You can find my name on my profile here.
  13. Wow to Unreal 4 solo project

    It's really awesome that it picks the textures depending on the slope, never thought of something like that before. Good work! Could you tell me which values did you use for which texture? I'm missing the WoW feeling though. It's a bit too realistic, i like the comic look.
  14. Object that is not showing in Noggit. How can I remove it?

    There's a 010-Editor ADT-Template out there which can show you all informations. I think you can remove models with it too. @Skarn gave it to me once, maybe he uploaded it somewhere.
  15. What Are You Working On?

    I'm currently working on a project which i named Onyx for whatever reason. It's a database management system (DBMS) for TrinityCore (i might implement other cores later too). It's written entirely in ASP.Net Core, Javascript, HTML and CSS so it can be used on Windows, Linux and Mac! Installation should be really easy because it's based on Docker. I already have a solid base which i can already present you (see screenshots below). Onyx directly edits the database so you don't have to insert SQL queries or other things by yourself. Just create content!   Currently i only implemented PlayerLevelStats and Creature_Template, but more tables will follow soon. I'll also implement linking to other tables after i implemented more of them. That means if you find a ID of something (e.g. loot ID in Creature_Template data), you can click on it and it will directly link you to the correct entry so you can instantly edit it too.  I didn't do any design yet, everything you see is the standard ASP.Net Core design. If there is a web designer out there who wants to help me with a neat design, please contact me! Of course it's open source like all my other projects, you can find it on GitHub: https://github.com/Kaev/Onyx Here are the promised screenshots: CreatureTemplate - Index: https://i.imgur.com/jwsZffG.png CreatureTemplate - Create a new dataset: https://i.imgur.com/YN6HcZi.png CreatureTemplate - Edit a dataset: https://i.imgur.com/nrjaAt2.png CreatureTemplate - Detail view of a dataset: https://i.imgur.com/DaiBrBe.png PlayerLevelStats - Index: https://i.imgur.com/y5vhsI4.png PlayerLevelStats - Create a new dataset: https://i.imgur.com/RbnoQ2c.png PlayerLevelStats - Edit a dataset: https://i.imgur.com/vZau343.png PlayerLevelStats - Detail view of a dataset: https://i.imgur.com/CbLnp6v.png