Skarn

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About Skarn

  • Rank
    Head of KGB

Personal Information

  • Specialty Level Design
    Modeling
    Lore/Quests

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  1. WMO Blender Addon | Complete guide

    Sent you details in PM.
  2. WMO Blender Addon | Complete guide

    Me or Balkron? I made the addon, he made the tutorial.
  3. Unlocking Encripted MPQ files?

    If there are any custom filenames, you will have to rebuild the structure by anazying the files. On old clients it is possible to do 100% for the files that are actually used and referenced by the game DBs, ADTs or models.  Also this whole MPQ listfile removal process is not encryption.
  4. What Are You Working On?

    Temeria is the name of a kingom in the Witcher universe.
  5. I guess i need a little help

    It can be converted to WMO. You can use my Blender addon. There is a tutorial for it on this website too.
  6. Hello. As some of you may know, for quite a while I've been working on the first actual editor for M2 / WMO models for WoW. The project began about a year ago as a fork of happyhack's Blender addon for WMOs. Over time by my own efforts and with the help of some people, I was able to create a full featured (despite a couple of things, that yet have to be implemented) WMO editor. Now I am working on the M2 part of the project. Since there are a lot more tools that I want to develop, I am looking for somebody who can help me with development to finish it faster. The project is written in Python 3.5. Requirements: - Python coding experience - Ability to stick to project's architecture - Ability to stick to given code style (I use regular python standard PEP8 with a few minor additions to naming conventions) Project goals: - Full-featured editing of WMO / M2. - Rudimentary editing of ADT. - Support for multiple WoW versions. - Editor for client DBs related to M2 / WMO (AreaTable, NPC stuff, etc). The majority of the boring stuff, such as file parsing is arleady implemented. Import for M2 is implemented, except for particles.  Last but not least, donations that the project is going to receive in the future are going to be shared proportionally, even though the work is mostly volunteer. The project's aim is not money income, but the creation of the first proper editing toolkit for WoW files, as well as the Swiss Army Knife tool for machinima artists. If you are interested, feel free to contact me here, on my Discord (Skarn#2018) or elsewhere.
  7. Beginner’s World of Warcraft Modding Tutorial

    That's coming in a few months.
  8. WoWDev Team

    I've been recently working on WMO/M2 blender addon to edit M2s and WMOs in it. WMO is mostly done except for a couple of wotlk+ features and MCVP (transport convex volume planes chunk). M2 is currently in the middle of development.
  9. WoWDev Team

      Real M2 editing has never been so close.
  10. WoWDev Team

    Last time I touched it, Neo's code was way better than Noggit. I could understand it at least. The problem is that it is Windows-only, DirectX based, lacking tons of ground functionality and such. Besides, Noggit has improved greatly since it is move to QT, which makes it sort of bareable to develop on. Besides, there is a person working on another map editor based on Unity at the moment, which looks somewhat promising, since you don't have to reinvent the wheel for most things. 
  11. WoWDev Team

    This is not feasible at all. There is not point in doing it because some people like getting things done within WoW, since there is a sort of challenge to that. Taking UE and creating something with perfected tools, loads of tutorials and such is not that big of a deal. That is why most people won't be even interested in that idea. To sum this up, people like the feeling of getting stuff done in the game that is not even supposed to be modded or emulated.
  12. Some Sliders don't work?

    I think you can turn that off in settings.
  13. Awesome contribution! I will definitely need that when I move to Wotlk+ features with my addon? Are there any settings for .phys that you have managed to find out?
  14. Custom WMO crash

    I am sorry, that's bullshit. Noggit does not use .NET, fortunately. What's exactly the issue?
  15. Custom WMO crash

    You should use the new Noggit. I think that issue is fixed there.