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About WithinAmnesia

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  • Specialty Level Design
    DBC Editing
  1. Has anyone made a 'from scratch' new dungeon for WoW?

    So if some how one gets the aforementioned dungeon project built into a proper Blizzard-like 3D model, what are the options to convert such a model from for example .dae format into .wmo format and have it be compatible with general in game functionality? I have seen creative people make .m2 models and such but I cannot personally remember much about .wmo creation. I figured that the creative community herein is better equipped with more experience than I to produce a wholesome answer to such particular question regarding .wmo manufacture. I found this person by the way: http://dristereau3d.blogspot.ca/2013/08/gurubashi-catacombs-welcome-to-catacombs.html. Perhaps we should aim at this kind of creative process and emulate what this gentlemen was trying to emulate from blizzard with professional level knowledge at his disposal. Perhaps with a bit of support we can learn new and more productive ways to further the creative community's diverse ambitions. Then again perhaps the path is not to pursue the person verbatim but to rather to pursue the general concept and tools of quality behind his creative process. With that being said it is just a possibility and the likelihood of success are unknown; although the idea itself is not incorrect. Yet perhaps the method(s) and or path(s) to get to said skill availability is flawed; I suppose that we can only see with time and passion. Continuing with that note: Is there anyone in the community who is adequately adept at manufacturing / producing such Blizzard-like .wmo models in the likeness of a dungeon? I dearly wish to produce new content which will be able to blend seamlessly to what has been produced in at least during the timescale of Classic World of Warcraft.
  2. Has anyone in the creative community created a 'from scratch' new Blizz-like dungeon for World of Warcraft? I want to know this and if possible to get in touch with the people who have done this or have come close to this achievement for I wish to create new Blizz-like dungeons for World of Warcraft. Yet like how Blizzard operated back in the day (and more so than ever now) many hands make less work and unite and vanquish via a combined talent front. Rome was not build in one day nor was it built by one set of hands. I wish to find practical and community accompanying ways to pursue the creative process for these new Blizz-like dungeons. I am particularly inspired to pursue these new Blizz-like dungeons for I find it exciting that there is forgotten content of merit that can be resurrected by the community and for the community from the digital abyss. With this being liken to an archeologist that is restoring lost avenues into the past, there is so much unimplemented content that was cut from development for the team at the time simply did not have enough resources to implement the content from the lore into where it should have been in the World of Warcraft. I press onwards to change these lost chapters in the Warcraft universe; perhaps what was lost can be found once more? I can be found on YouTube where I post video logs of what I progress at in meaningful ways regarding my game creation process (including my work with new Blizz-like content for World of Warcraft) via the channel named Rocket-Powered Ice Cream: https://www.youtube.com/user/funkycowsx2/videos?view=0&shelf_id=0&sort=dd also I can be found at deviantART herein: https://withinamnesia.deviantart.com/  
  3. Which WoW modding/emulation software do you want to see?

    I would like to see tools open to the community that can span the whole creative width and breadth of content creation for a 1.12.1 Server. I have over a period of time been creating content, items, NPCs, 3D models all in the hope that one day I can find a way to implement them. Right now I am eating glass and staring into the abyss. I have a burning desire to add new content to the 1.12.1 version of World of Warcraft; I do not know why I have this desire in full. Yet I know that I must pursue this passion and see it through for better or for worse; I press onward. Although with a practical mind realize that I cannot achieve this creative feat alone. Rome was not built in a day nor was Rome built by one set of hands. So with these concluding sentiments I ask of the creative community if they want to pursue these creative tools and pour life into uncharted territory. With the very best of intentions; Matthew Gordon Roulston. (Also I have made a video log of some of the recent World of Warcraft related projects that I am have been up to and progressed at in a meaningful way over at my YouTube channel: Rocket-Powered Ice Cream (https://www.youtube.com/user/funkycowsx2/videos?view=0&shelf_id=0&sort=dd).
  4. Where are the Vanilla Tools and Tutorials that Work?

    Well I never really played retail classic and I only played retail T.B.C. and W.o.t.L.K. and then I switched to free accounts for Cataclysm and M.o.P. then I tried Molten 3.3.5a. W.o.W. and then I started to hear about Vanilla and I watched youtube videos about classic World of Warcraft and I read a great deal of the internet's blogs and articles about vanilla and then I tried Kronos WoW and holy sh*t I loved that version of WoW. The Community, the difficulty and the 'togetherness' of the the game and the players is amazing. Yet, there was nothing new. No mystery and no wonder left in the decade + year old game. So I love making video game content and I love vanilla, I know of scores of Blizzard cut and 'forgotten' content that missed vanilla's release crunch. I know a great deal about the World of Warcraft and the lore and characters. For me Classic is the only version of W.o.W. that I will play for some seamingly insane reason. I have two level 60s on Kronos and some on the way. I want to make new content for Vanilla for it to somehow be enjoyed and to have a community rumour and gossip and WONDER about the MYSTERY of the new content for level 1-60 without busting the top off of the games' progression by making something better than Naxxramas - for I simply don't want to spoil the game's quality. Rather I want to expand it and not to lengthen the HUGE vanilla player progression path to end game but rather I wish to widen the path with optional and high quality 'blizz-like' content for the classic player's journey from level 1 to Naxxramas Raider. More ways from A to B without adding C.
  5. This is frustrating as all hell! There are so few vanilla / classic / 1.12.1 WoW Modding tutorials and tools that actually work and are not 'link-dead' in the first place. I have found scores and scores of tools for 3.3.5 and up but ~95% of them all crash and or corrupt vanilla files! I can't find enough of the damned vanilla tools to do anything but add small changes -AHH!! I want to do do big changes and modifications that are not non-player character clones or item display dupes with small changes and other small scale modifications! I have had to 'mickey mouse' / non-orthodoxically combine so many half-working tools together in order to get something that works that I am surprised that any people mod vanilla at all :-(. Does anyone know where the vanilla compatible tools are that actually work? Is there a forum or a website or place -somewhere- that has vanilla tools and methods and tutorials that are compatible with vanilla's quirks and iterations? If I can somehow get enough damned tools to work for vanilla for big scale modding work I could make a big 'Vanilla Tools that Work and How to Use Them' Page so that vanilla modders could have a resource hub to 'build' from and could stop pulling their hair out trying to make non-vanilla compatible 3.3.5a tools and tutorials work for their vanilla 1.12.1 projects!
  6. Editing DBCs With SQL

    Hey Elrena I tried to do Step 1 of your tutorial with converting a Classic 1.12.1 WoW dbc.MPQ file via DBCUntil and it crashes on use and does not convert the classic dbc.MPQ file. I made a copy of the dbc.MPQ and pasted it in the DBCUntil's tool file (thinking that might help) and still it refuses to work with a 1.12.1 classic WoW dbc.MPQ file. Do you know a solution to this problem that could work with a Classic WoW client Elrena?
  7. Help! How does one export .WMO files from WoW?

    I will try that Thoraric! I will report on how that works out after I get my classic dbc file edited XD!
  8. I read Warcraft Chronicle Volume 1 - what an excellent read although really all they did was just commission their good writers, grab Chris Metzen and that artist-guy-who-makes-the-cool-ass-concept art and slam everything lore-wise from all of their Warcraft games into place say: "Here mate! Here is a super cool lore book that is completely bad ass."    
  9. Ah! How does this forum work? I missed these replies too! Well thank you, I have been *pauses* a month late?! Well, I will have to do better in the future XD. Thank you for the feed back (even though I missed it! X.X) this really helps myself get a direction in which to start. Thank You Guys!
  10. Help! How does one export .WMO files from WoW?

    So via Blender the plugin can actually 'rip' / 'pull' .WMOs from WoW and have them imported into Blender? I have plugin although I thought that it was just so that if I find a way to get a .WMO file then Blender can load the .WMO afterwards. Although is it true that what you are saying is that the Blender .WMO import / export plugin can actually 'rip' / 'pull' .WMO files from WoW and throw them in Blender? Edit: Ah! I am half a week late! Sorry Skarn I must have missed this reply X.x! Although In the meantime in the meantime I have not been idle however, I have made a whole bunch of item budget formulas and encounter blueprints / design and some database editing - although I missed your comment :O!
  11. How does one get a .WMO file from WoW? I want to edit .WMO files with Blender although I cannot find a way to get a .WMO file in the first place to then start learning with the .WMO tutorials on MC.net. I am working with 1.12.1 Classic WoW, I tried using WMOEditor although it seems that it not work with 1.12.1 Classic WoW. Does anyone have any suggestions on what to do?
  12. Knight's Hollow (a.k.a the Tomb of the Unknown Soldier) (Level Range 29-37, Requires Levels 29-32) Five-Man Dungeon Located at the Knight's Hollow in Duskwood (a.k.a. the Tomb of the Unknown Soldier) Note: There is an unmarked grave behind Beggar's Haunt in Duskwood that is also know as the Tomb of the Forgotten Soldier. It is presumably believed that this is the location for the entrance to the cut Classic World of Warcraft dungeon - Knight's Hollow as seen with a striking resemblance in-game (as displayed in the above image) to an 'unearthed' cut Loading Screen for the instance as found within The Art of World of Warcraft as displayed here with the topmost instance loading screen. Dungeon Level Sections: Dungeon Section One: (Requires Level 29) -Trash Elite Levels: 31 (++), 30 (++++), 29 (+++), 28 (+) -Boss Level(s) 32 [Two Bosses] [One Rare-Elite Level 32] Dungeon Section Two: (Requires Level 30) -Trash Elite Levels: 32 (+++), 31 (++++), 30 (+++++) -Boss Level(s) 33 [Three Bosses] Dungeon Section Three: (Requires Level 31) -Trash Elite Levels: 33 (++), 32 (+++++), 31 (++), 30 (+) -Boss Level(s) 34 [Two Bosses] [One Rare-Elite Level 32] Dungeon Section Four: (Requires Level 32) -Trash Elite Levels: 34 (+++++), 33 (++++), 32 (+) -Boss Level(s) 35 [One Final Boss]                                                                  (-Matthew Gordon Roulston 4:30 AM 01/07(July-Canada-Day/2016)
  13. What Are You Working On?

    Eh I am plugging away at not one but Two! Duskwood Dungeons: Knight's Hollow (a.k.a. the Tomb of the Unknown Soldier) (Level Range 29-37, Requires Levels 29-32)   Tomb of the Screaming Shadow (In the hills east of the Ravenhill Cemetery) (Level Range 32-42) (Requires Levels 32-37)  
  14. Here's a Sneak-peak: Mor'Ladim the Griefbringer [Level 40 Boss] (Dungeon Level Range: 32-42) "Mor'Ladim the Griefbringer, (formerly Mor'Ladim, Formerly Morgan Ladimore). [Level 40 Boss] Rare Quality Loot: -Bloodied Belt Knife (+Major Strength, +Minor Agility, +Minor Stamina, 1.8 Weapon Speed, Requires Level 38: One-Handed Dagger) [Warcraft III Ironforged Swords] <3D Item Model: Bloodstained Knife> -Mantle of Dread (+Major Agility, +Minor Strength, Requires Level 39: Mail Shoulders) [inv_shoulder_30.jpg] <3D Item Model: Salvaged Ango'rosh Pauldrons> -Morgan Ladimore's Cursed Wedding Band (+Major Intellect, +Medium Spirit, -2 Stamina, Requires Level 36: Ring) [inv_jewelry_ring_34.jpg] -Restless Spurred Gravewalkers (+Agility, +Stamina, +2% Increased Mounted Speed, Requires Level 40: Leather Boots) [inv_boot_wolf] <3D Item Model: Rawhide Boots> -Spangenhelm of Madness (-15 Intellect, +Major Strength & Agility, +Weak Stamina, Requires Level 40: Plate Helm) [Warcraft III Frost Reverent Face]-<~Unused WoW 3D Item Model: ~helm_ plate_Viking_06 WoWModelViewer7> -Tear Soaked Grasp (+Major Spirit, +Minor Intellect, +1 Stamina, Requires Level 37: Cloth Gloves) [Warcraft III Devotion Aura] <3D Item Model: Rawhide Boots> Epic Quality Drop: -Griefbringer (+1-4 Shadow Damage, Rarely Proc.'s Enraging Memories, 1.7 Weapon Speed, Requires Level 39: Two-Hand Sword) [inv_spear_08.jpg] <3D Item Model: Barovian Family Sword>" -deviantART: http://withinamnesia.deviantart.com/art/Mor-Ladim-the-Griefbringer-Duskwood-Dungeon-Boss-618633417?ga_submit_new=10%253A1467284486 ______________________________________________________________________________ Tomb of the Screaming Shadow notes: Tomb of the Screaming Shadow (In the hills east of the Ravenhill Cemetery) (Level Range: 32-42) (Requires Levels: 32-37) Dungeon Level Progress: -(Requires Level 32 [31, 32, 33, 34 Trash Elites, 35 Boss]) -(Requires Level 33 [32, 33, 34, 35 Trash Elites, 36 Boss]) -(Requires Level 34 [34, 35, 36 Trash Elites, 37 Boss]) -(Requires Level 35 [35, 36, 37 Trash Elites, 38 Boss]) -(Requires Level 36 [36, 37, 38 Trash Elites, 39 Boss]) -(Requires Level 37 [37, 38, 39, [Fast Undead Spider] 40 Trash Elites, 40 Boss]) -One Optional Hard Boss [Mor'Ladim the Griefbringer Level 40]                                                                          -(Matthew Gordon Roulston 4:47 AM 01/07(July-Canada-Day/2016) Behold!!! Griefbringer HO!!!!!! Get Screwed Database and Server-side Bugs!!!   Update: Boss and Rare Encounters Planned: ---------------------------------------------------------------------------------------------------- 1st Dungeon Section: Bosses: -Baltha'Xzar the Mad (Level 35 Boss Skeletal Blood Mage) -Jezebel the Clatter-Bones (Level 34 Boss Blood-Red Ghoul with Three White Darkhounds) Rares: -Biff the Understudied (Level 33 Rare Elite Arrow-through-the-head Undead) -Brienne the Tall (Level 35 Rare Elite Female 'Death-Knight') ---------------------------------------------------------------------------------------------------- Gate and Tunnel leading to the 2nd Dungeon Section: Bosses: -Fluffy (Level 37 Boss Abomination Hound) -Lord Morbidious The Unyielding <Blighted Gatekeeper> (Level 36 Boss Giant Axe-Wielding Skeleton) Rares: -Boneslash The Undying (Level 37 Rare Elite Bone Golem) -Daughter of Naraxis (Level 38 Rare Elite Blood-Green Spider) ---------------------------------------------------------------------------------------------------- <Shadow-Cursed Gate Side Passage Entrance> (Requires: Shadow-Cursed Key - Baltha'Xzar, Jezebel and Lord Morbidious each drop one key third.) ---------------------------------------------------------------------------------------------------- 2nd Dungeon Section: Bosses: -Eliza the Screamless <The Reconstructed Bride> (Level 38 Boss Undead Female Acolyte) -Lord Commander Hellblight <Fallen Paladin> (Level 39 Boss Undead Human Male Black Mail & Plate with 'Sword and Board') -Smash-Wreck The Crushinator (Level 39 Boss Near-Giant Sized Wight) -X'Kitternoxx the Broodmother (Level 38 Boss Giant Ghastly-Gray Spider) Rares: -Alicia Starsong (Level 38 Rare Elite Purple Banshee *Daughter of Velinde Starsong*) -Anub'Baxx'Arox <Nerubian Ambassador> (Level 39 Rare Elite Purple-Nerubian) ---------------------------------------------------------------------------------------------------- Final Dungeon Section: Bosses: -Abercrombie the Desecrator (Level 39 Boss Blue Human Necromancer) -Lichborne Morbent Fel (Level 39 Boss Lich Summons Mal'Thazzox) -Mal'Thazzox (Level 39 Boss Summoned Black and Yellow Felguard with Giant Polearm) -Mor'Ladim the Griefbringer (Level 40 Hard Boss Mor'Ladim Skeleton with Griefbringer 2H Sword and Unused 3D Helmet) -Mr. Happy <Doctor of Joy> (Level 40 Final Boss - Summoned by Abercrombie the Desecrator) Rare: -Klobberghast (Level 39 Rare Elite Blue + Green-Guts Abomination) ----------------------------------------------------------------------------------------------------
  15. Hello I want to learn how to completely make more dungeons in Classic WoW and eventually share them to the public when they are finished. Although the last time I did anything in WoW world editing-wise I didn't compile my server and the whole thing exploded - (I think, I cannot remember fully but I messed up server side from not know what the hell I was doing properly). Anyway I have got the WoW modding hankering once again and now my sights are shifted towards learning how to make fun content for WoW (It is something up my alley that I can learn and build my skill set upon for I cant really go to college or university for the next three or so years) while also giving something interesting to write about on a blog that I want to do about this big content blueprint for a 'Super Classic World of Warcraft' (Classic World of Warcraft with more content for all levels). So here is my point: I really suck at using Noggit and the Server Side tools necessary for really creating large scale modifications to Classic World of Warcraft, although I realize that I just need to learn these tools properly and then I can start building in a large scale without everything exploding due to my lack of proper operating knowledge. I am looking for a way to first learn how to make a new dungeon for World of Warcraft (firstly a Classic WoW dungeon for Duskwood to be specific) that I can eventually go - for example: "Here is a new Duskwood Dungeon that is to the same quality standards as the other Classic WoW dungeons - with quest chains and the like for a Classic WoW server, now have fun!". Although I have little in the ways of a proper skill set to use in how I can pull this off - although my desire to do so haunts me so - thus I am here asking for help. I have had a lot of false starts where I had to scrap my work and do it all over again due to myself lacking the technical knowledge in order to avoid such destruction of work. So I am a clean slate once again; most all of what I have done in WoW Modding in the recent past has failed in one way or another and I am now looking for a new direction in which to take - I ask this question to the WoW Modding community: If one were to make a new dungeon for a Classic World of Warcraft server that could be shared to as many people that so desired it once it was completed; how would one complete such a desired, nay such a passionate undertaking - from the first step to the last?