bfx

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About bfx

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  1. Has anyone made a 'from scratch' new dungeon for WoW?

    I wasn't aware you could do that. Pretty cool, thank you.
  2. Has anyone made a 'from scratch' new dungeon for WoW?

    Make sure you don't go the route of building out of m2's like i did, you will have issues with collision. It's possibly a good idea to build something in noggit out of models you can find which match your ideas, but never build a final product with them not for wall structure at least. Amaroth made a video about this it's on his channel, however it was way after i had finished making this ( Ended up being a waste of time) Build the model with a 3D application such as blender/3ds max/maya Here's the video explaining why it shouldn't be done   
  3. WoWScrnShot_072717_012822.jpg

    Amazing atmosphere.
  4. too many races wtf?!

    Client Make sure that MAX_RACES in charactercreate.lua is set to the correct value IE 12 for your case. Server Update MAX_RACES in shareddefines.h to +1 of the required value for two more custom races it would be set to 13 not 12.
  5. Making a city

    Amaroth is referring to the table points of interest in the world database.   -- To be added in the world database, the 1st value you need to remember as you will be referencing it later in the c++ script -- DELETE FROM `points_of_interest` WHERE `ID` = 465; INSERT INTO `points_of_interest` (`ID`, `PositionX`, `PositionY`, `Icon`, `Flags`, `Name`) VALUES ('465', '23222323', '323232', '7', '99', 'Npc location'); I don't use SmartAI so i can't write the query for you since I'm not familiar with it, however the c++ version can be found below.   #include "ScriptMgr.h" #include "ScriptedGossip.h" enum POI { LOCATION_ONE = 465, // The id registered in points_of_interest table in the world database }; // Point of interest guard script class npc_guard_poi : public CreatureScript { public: npc_guard_poi() : CreatureScript("npc_guard_poi") { } bool OnGossipHello(Player* player, Creature* creature) override { player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Locations", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Goodbye..", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 99); player->SEND_GOSSIP_MENU(100, creature->GetGUID()); return true; } bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action) override { player->PlayerTalkClass->ClearMenus(); switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: player->PlayerTalkClass->SendPointOfInterest(LOCATION_ONE); player->SEND_GOSSIP_MENU(100, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 99: player->CLOSE_GOSSIP_MENU(); break; } return true; } }; void AddSC_npc_custom_guards() { new npc_guard_poi(); }  
  6. Making a city

    For guards point of interest (markers on map) If you're using the Eluna lua engine you can do it with Lua Here's a working example i wrote which you can use. -- Guards POI -- local NPC_GUARD = 90351 -- Change this to your NPC id. local Guard = {} function Guard.OnGossipHello(event, player, creature) player:GossipClearMenu() player:GossipMenuAddItem(0, "Locations", 0, 1) player:GossipSendMenu(100, creature, menu_id) end function Guard.OnGossipSelect(event, player, creature, sender, id, code) if (id == 1) then player:GossipClearMenu() player:GossipMenuAddItem(0, "Location One", 0, 2) player:GossipMenuAddItem(0, "Location Two", 0, 3) player:GossipSendMenu(100, creature, menu_id) end if (id == 2) then player:GossipSendPOI(2238, 2995, 7, 75, 0, "Npc or location one") -- X,Y,icon,flags,data player:GossipSendMenu(100, creature, menu_id) end if (id == 3) then player:GossipSendPOI(2238, 2980, 7, 75, 0, "Npc or location two") -- X,Y,icon,flags,data player:GossipSendMenu(100, creature, menu_id) end end RegisterCreatureGossipEvent(NPC_GUARD, 1, Guard.OnGossipHello) RegisterCreatureGossipEvent(NPC_GUARD, 2, Guard.OnGossipSelect)  
  7. Poll - What do you want to see on YouTube

    Terra-forming terrain and texturing for certain with Noggit Wmo creation. Detailed guides for creation of caves and larger structures like fortress/garrison like objects and keeps. Cheers!
  8. Happy new year everyone, all the best for 2017.

  9. Merry Christmas everyone, have a great one!

  10. World Map Icons

    Those icons are called Points of interest check https://wowdev.wiki/DB/WorldStateUI https://wowdev.wiki/DB/AreaPOI Check how current battleground scripts such as WSG and Arathi Basin handle them.
  11. Capturing PvP Objectives

    Did you convert the file into CSV or used DBCEditor? Converting to CSV can corrupt a file, found this out when trying to do spell visuals. Try using DbcEditor instead if you haven't already done so.
  12. [Release] Noggit SDL 3.1021 BETA

    Brilliant work guys, good job <3
  13. What Are You Working On?

    Incredible.
  14. Some results and future goals

    There could be an award for best released resource for a given month.
  15. What Are You Working On?

    Yeah, funny enough I reverted the DBC files to factory settings before the modifications and it worked fine. Simply converting from DBC To Csv and back without modifying anything caused the issue. I guess MyDBCEditor is the only safe way, takes more time however. Cant send the changes because I scrapped them. Cheers.