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About Met@

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    Advanced Member

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  • Specialty Modeling


  • Skype meka-meta

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  1. What Are You Working On?

    @Supora I work with Allifeur since many years
  2. What Are You Working On?

    Hello there, I think I'm back in modding since I have some time now. I'm working on an "update" for the Goldshire smith. (I still have some issue with lights, it's too bright, and fix some textures and faces)  
  3. WoWScrnShot_013018_003450.jpg

    From the album Goldshire Smith "HD"

  4. WoWScrnShot_013018_003432.jpg

    From the album Goldshire Smith "HD"

  5. WoWScrnShot-013018-003417.jpg

    From the album Goldshire Smith "HD"

  6. [Tutorial] HD character model triangle reduction

    I use this process since you posted it on Modcraft, very useful thank you.
  7. What Are You Working On?

    Not really into modding this year because of school, but I just got a 3D printer so I make warcraft things. The first prints are not that bad.
  8. HoTs to Wow texture problem

    I'll try to find free time to write a guide for this
  9. HoTs to Wow texture problem

    Hi, as I can see you have some issues with HotS models and m2i. I don't have much time for modding this year, but I'll try to help. First, when you use M2mod, you have to take an existing model from the game to use its bones and armature as base to put your own model on it. When you export you model from 3DSmax, choose FBX and not OBJ, so you will keep the weight paint, bones and animation from the HotS model. For exemple with Johanna, you have to open your m2I first, import the FBX of her, rename the vertex groups of her weight paint with the name of the bones from wow model, link and merge the Johanna's geometry to it, delete the original geometry of the wow model you don't want to keep, and export to m2i. You have to keep the same "structure" from the original wow model, if you delete bones or something like this, it will break it. To have texture on the model, look at it with Hex editor, you can modifiy the texture path if it's hardcoded and has enough letters, if not just change the flag to CreatureSkin (11) and make the skin in DBCs. If the model is invisible, try to use converter. Sometimes the model's version makes it invisible if it's from WoD/Legion for exemple.   PS: sorry I forgot to mention in my tutorial that FBX exportation was better than OBJ.