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About Amaroth

  • Rank
    Advanced Member
  • Birthday 11/19/1992

Personal Information

  • Specialty Level Design
    DBC Editing
    Software Development


  • Skype striker159753

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  1. 3D Armors

    All models attached to character are attached to certain point on character model. For example held items (weapons and such) are placed with their origin (pivot point, whatever you want to call it) into the middle of closed hand. You need to figure out where to place models in 3d so they are correctly placed on character model. Important bottom line: change scale, rotations and translation of model in 3d. No, you can't do really (feasibly) this with finished M2 model in 010.
  2. Free server hosting

    That depends, a lot, on amount of players you are expecting, also on size of your world (or more importantly amount of server-side content - gameobjects, NPCs and so on). My configuration which worked more than fine for 100 players online in a single zone without any issues was following: 60GB SSD 2x 1.7GHz Xeon CPU core 8GB RAM Note that 60GB of disc space is waaay more than you would ever possibly need to use. OS, TC, DB and regular backups can fit into 30GB, as long as your DB isn't really very large and you aren't keeping really lot of backups without clearing very old ones. RAM and CPUs were also handling themselves rather well and I wouldn't be surprised if this configuration was enough even for 200 players. But 100 were max I ever tested.
  3. Free server hosting

    I am czech. And people ignorant enough to call me russian are usually from USA, and I hate when they do so, as communistic times turned this into insult for me. But I know you probably just misremembered something, so its OK. Yes, provider I know is from czech, so not very suitable for hosting russian server - unneccessarily high ping time.
  4. Free server hosting Thats czech provider, obviously. I have absolutely 0 experience with foreign providers, as there was no need for me to ever buy server elsewhere.
  5. WoWScrnShot-100517-023714.jpg

    Went through whole album, 10/10 is the only thing to say.
  6. Has anyone made a 'from scratch' new dungeon for WoW?

    It would be nice to have easy way of porting at least terrain geometry to some standart 3D format. Not long ago I made a castle and wanted it to match already existing and finished mountain in my map - so Noggit went first, modelling of building second. There was no real easy way of doing that, apart from just making some approximations based on screenshots. Now, to answer actual topic. If you want to have collisions working for NPCs so they are not falling through ground or charging/shooting through walls etc, you simply have to use terrain and WMOs only for building your dungeon. There is no way of making this work with M2s, unless you are running modified core+server side map extractors which are capable of including M2s correctly in vmaps and mmaps as well (no, I don't have such core/extractors). So build your dungeon as WMO model in 3D application and then use Blender WMO plugin to export that model as WMO. I highly recommend making multiple smaller buildings/caves with multiple interior parts first to learn how to do this correctly, starting with such an ambicios project like whole dungeon would easily turn into being just too much for newbie. I made series of videos about WMO plugin and WoW model creation in general on my channel. WMO ones are getting slightly outdated, but you can get up to date tutorial here:  
  7. How to place a fire m2?

    It does work. The problem is that Noggit can't render particle effects, and thus models which are made only out of particle emitter(s) are invisible in it. Btw make sure that you can import models like trees/rocks or something different than fire/fog/smoke models, something what definitely should be visible in Noggit, to make sure that problem isn't in your WMV path configuration in Noggit's config file.  
  8. Legion Display not working?

    It may. I wouldn't risk that.
  9. What Are You Working On?

    Probably gong to release them later when more are done.
  10. What Are You Working On?

    Damn those normals... But apart from them and so far unsuccessful attempts to make Blender export those normals as they SHOULD be I'm pretty happy with this.
  11. What Are You Working On?

    Have done similiar things in past, always fun ^^. But it was city what impressed me more.
  12. What Are You Working On?

    Castle incoming! With actual functional battlements and murder holes in gates, multiple lines of deffense and all kinds of stuff which should be there. Blizzard, go to hell for making your defenses in game too fantasy-ish, I want something what can actually get attackers killed! :D.   But whew, this is tedious project to make happen.
  13. How to add clothing to NPC?

    I describe that in that tool's description. Those are just saves of characters made in WMV. Its not WoW file. You can save character by pressing F7 in WMV - that save is .chr file. And that is input for my tool.
  14. How to add clothing to NPC?

    Humanoid NPCs are using CreatureDisplaInfoExtra.dbc, but that is there only to equip cloak, head and shoulder items and apply correct hair and other extra geosets. The rest of item displayIDs there are actually just for selecting correct geoset (for arms, legs and so on) based in ItemDisplayInfo.dbc. Actual texture items need to be "equipped" on NPC's texture. The last field in CreatureDisplayInfoExtra.dbc is for storing refference to creature's baked texture (located in Textures/BakedNPCTextures/). Those textures are used. Yes, that means that creatures don't have texture items actually equiped on them, they have only geosets set up and the rest is just a texture. For creating baked texture with skin and items on it you need to "create" NPC in WMV and export its texture. I've done a tool for creating custom humanoid NPCs btw.:  
  15. WoWScrnShot_072717_012822.jpg

    Good point, thats tip I completely forgot to give to people in my tuts. Noted!