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About Amaroth

  • Rank
    Advanced Member
  • Birthday 11/19/1992

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  • Specialty Level Design
    DBC Editing


  • Skype striker159753

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  1. Greetings Everyone noobie here

    Welcome and good luck both with learning stuff and making something cool looking happen :P.
  2. First set of buildings

    You can do whatever you want with them.
  3. .mdx is just an extension, there are no actual .mdx files (or they are very, very rare). Idk why are .mdx extension to be used instead of .m2 ones (probably some historical reasons), buts its a common practice in all WotLK DBCs and when not followod, stuff may not work. Thats pretty much it. Green always means texture could not be loaded (which usually means it could not be located). Nothing more, nothing less. All textures used by a model have paths to them written directly in its m2 file. Just open it in any text (prefferably 010) editor and search for .blp paths. You will find all paths to all used texture there. The same applies to WMOs as well.
  4. So how I go about doing this

    To get any original ADT, simply open all MPQs in Data folder by using Merged Mode option in MPQEditor, then browse world/maps/ directory. To find out which ADTs you need... just go to those locations in Noggit and take a look at ADT tile coordinates. No magic here (and at the same time, no other way here, as long as you don't want to calculate coordinates from server coordinates, which is something I can't advise you to do).
  5. What Are You Working On?

    It has been some time since I have posted anything here... Vanilla-ish and simplistic feel is there on purpouse, mainly because of theme and time restrictions.:
  6. Dead whales

    From the album Yarr isles

    Because I don't like whales.
  7. Set sails!

    From the album Yarr isles

    Oh, wait...
  8. Forest

    From the album Yarr isles

    Sort of.
  9. Entrance to cave

    From the album Yarr isles

    It wants to eat you. Literally.
  10. An overview

    From the album Yarr isles

    Do you dare to enter?
  11. What an (un)dead seagull would see

    From the album Yarr isles

    A lot of fog.
  12. Making a city

    But... I have explained all here already. All of these are WORLD DATABASE tables bro :D. Its MySQL thing. No tools. No DBCs. Just MySQL database tables.
  13. Making a city

    Uh... what tool for guards do you exactly need? I have just absolutely no clue wth are you talking about, what tool, what for, what is here for what you'd need any kind of specialized tool whatsoever? Oo
  14. Making a city

    There is no real difference. Both works. But imagine you'd be building something like Stormwind out of multiple objects. Not very convenient way, its easier to build such city with a lot of connections between parts/buildings in 3D. On the other hand, making just one huge object won't make it very easy for you to re-use any building used in that city. So it has some drawbacks as well. Yet again, its up to you, and depends on what you would like to achieve.
  15. Making a city

    For WMO plugin, Skarn has linked it already. You may try to download the newest test beta version, if you wish to, too. Repo is linked in that topic. What should geometry look like I discuss on my YT channel, as well as plugin installation. Guards... I have never tryed to do this, even while I wanted to multiple times, but it seems fairly simple. world.points_of_interest defies coordinates for "flags". They are called from gossip_menu_option (called from gossip_menu, which is called from creature_template). The last paragraph of your question... I don't get it. Just make a WMO and spawn it to your map? Where's a problem with that? Or make a new map, with that WMO on it. Or make a new map, which is only made out of that WMO. All is possible. It depends on what you want to achieve.