wungasaurus

Developers
  • Content count

    123
  • Joined

  • Last visited

Community Reputation

72 Excellent

1 Follower

About wungasaurus

  • Rank
    Advanced Member

Personal Information

  • Specialty DBC Editing
    Serverside
    Interface
    Software Development
  1. [Solved]Mountspecial have no sound.

    https://wowdev.wiki/M2#Events $SND
  2. Unlocking Encripted MPQ files?

    Have you tried this listfile? https://github.com/bloerwald/LegionFiles
  3. Project: Brining back the old animations to Legion

    .anim files are raw data referenced from the model itself. In all the time of there existence i have yet to see someone swapping two files without shit going bonkers.
  4. Retro-port Textures WoD-> 3.3.5a.

    Afaik it should be complete for wod except for files removed after wod. It should also contain 7.2.
  5. [Legion] Parse root file

    https://github.com/bloerwald/list_root
  6. Noggit terrain + mage blink

    Player positions are server side. The server _needs_ to know about the changes. Not extracting maps is _always_ getting you issues.  Also, what about doing that is too much work that you don't want to do it?
  7. Noggit, only save one Map Tile?

    You will end up with issues of having the same UID used twice, rather than duplication. Also objects on ADT borders will be missing collision on one of them. In the end, just have someone save all tiles once a week or so and stuff will be fine again. To avoid UID-duplication, you can have a non-synced 63_63 ADT in the folder with a different (large) UID per designer. That way, Noggit will use that one as smallest rather than the same for everyone.
  8. Noggit, only save one Map Tile?

    It is supposed to only save tiles that are changed. Please make an issue on the repository with reproduction steps.
  9. Noggit, only save one Map Tile?

    Back in the days it was only he other way around. Yay for change! if there is no option in the File menu: no
  10. [Legion] WIP Mop/Mop ADTS format to Legion

    > WoWDev Discord,  what?
  11. Skin file LOD distance

    From disassembly, doodadLodDist is checked for static objects and entityLodDist is used for units. I haven't seen other cases calling CM2Model::SetLod
  12. Skin file LOD distance

    Setting both cvars to high values should only change to lod skins very far away. I haven't found a model specific setting though.
  13. Skin file LOD distance

    Afair, that's purely dependent on the entity/doodadLodDist cvar, for all models. It might be multiplied with the bounding box radius in header, but afaik not.
  14. Skin file LOD distance

    Are you referring to .skin or _lod.skin?
  15. [Legion] WIP Mop/Mop ADTS format to Legion

    Thanks for not documenting.   I admire what you guys are doing, but as long as you don't share what you're doing or knowing, you're not going to get any respect or "like".