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About wungasaurus

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  • Specialty DBC Editing
    Software Development
  1. iirc if you open wow from cmd, it will print out the order

    version 1.0.1 has no new files in comparison to the listfile linked by mr.farrarie.
  3. [Solved]Mountspecial have no sound.

    https://wowdev.wiki/M2#Events $SND
  4. Unlocking Encripted MPQ files?

    Have you tried this listfile? https://github.com/bloerwald/LegionFiles
  5. Project: Brining back the old animations to Legion

    .anim files are raw data referenced from the model itself. In all the time of there existence i have yet to see someone swapping two files without shit going bonkers.
  6. Retro-port Textures WoD-> 3.3.5a.

    Afaik it should be complete for wod except for files removed after wod. It should also contain 7.2.
  7. [Legion] Parse root file

  8. Noggit terrain + mage blink

    Player positions are server side. The server _needs_ to know about the changes. Not extracting maps is _always_ getting you issues.  Also, what about doing that is too much work that you don't want to do it?
  9. Noggit, only save one Map Tile?

    You will end up with issues of having the same UID used twice, rather than duplication. Also objects on ADT borders will be missing collision on one of them. In the end, just have someone save all tiles once a week or so and stuff will be fine again. To avoid UID-duplication, you can have a non-synced 63_63 ADT in the folder with a different (large) UID per designer. That way, Noggit will use that one as smallest rather than the same for everyone.
  10. Noggit, only save one Map Tile?

    It is supposed to only save tiles that are changed. Please make an issue on the repository with reproduction steps.
  11. Noggit, only save one Map Tile?

    Back in the days it was only he other way around. Yay for change! if there is no option in the File menu: no
  12. [Legion] WIP Mop/Mop ADTS format to Legion

    > WoWDev Discord,  what?
  13. Skin file LOD distance

    From disassembly, doodadLodDist is checked for static objects and entityLodDist is used for units. I haven't seen other cases calling CM2Model::SetLod
  14. Skin file LOD distance

    Setting both cvars to high values should only change to lod skins very far away. I haven't found a model specific setting though.
  15. Skin file LOD distance

    Afair, that's purely dependent on the entity/doodadLodDist cvar, for all models. It might be multiplied with the bounding box radius in header, but afaik not.