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About UltraNic

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  1. Import M3 Heroes of the Storm to Blender

    I tried your tutorial and it worked fine but I dont have any textures applied to my model. I tried to stick with Alastors tips but I really don't know what to do, Textures should be imported with the .OBJ normally but there is none. The Video he posted got deleted unfortunately. Perhaps someone can help me pls?
  2. Legion > Wotlk Multi Converter

    Hello, I tried to convert "elwynntreecanopy04.m2" to Wotlk with the new textures from Legion. But unfortunately it didnt work I took whole folder "trees" where several other .m2/.skin and .blp files are located. After I put them into the converter I make a custom patch and put the files in there (I guess the converter saves the files from where I dragged them in for example the files are from "Legion 7.3.5/ClientFiles/Worl/Azeroth/Elwynn/PassiveDoodads/Trees" then they get saved in the same folder right?). Then I tried to look at them in the WMV for 3.3.5a (ofc after I put the custom patch in the 3.3.5a Data folder) but everytime I see the damn ugly old tree  I know it maybe sounds ridicoulos, but is there something like a "step-by-step" guide for this?
  3. WMO Blender Addon | Complete guide

    How about both ?
  4. WMO Blender Addon | Complete guide

    Is there some way to donate to you?
  5. Favorite Corner

    haha this is so awesome
  6. The Music Thread

    Years after watching "Never stay tuned" Machinima again I suggest you boys try out this precious:   https://www.youtube.com/watch?v=GscSTPv1EM8
  7. What Are You Working On?

    I am working on transforming Deathknell to old glory back in the Lordaeron days   Ofc it isnt completely done but I am working on it P.S.  constructive criticism is highly appreciated  
  8. What Are You Working On?

    This river looks awesome O_O
  9. [Release] Noggit SDL 3.1222 BETA

    The new object editor is awesome! I am replacing trees in a few Areas and this is perfect since I can now toggle on random size and rotation so i just have to press ctrl+c and ctrl+v  nice feature thank you so much!
  10. Mievak's Ravaged World

    looks really cool!
  11. What Are You Working On?

    A new update to my renewed Eastern Plaguelands (Darrowmere Forest) For the last picture it would be really nice if the lamps could "resonate" light ingame, like this torch.  
  12. [solved]Wow Error #132

    Hey guys so I've been working on Blizzard ADTs and adding new groundobjects to each ADT and it worked fine on the first ADT but when I put 25 ADTs on the groundeffect adder and afterwards put them into ground_Doodad_fix and replaced them with the old ADTs in my project directory I got ingame and everything started crashing! Its always the same error: I was looking around the internet for a possible solution and got here: http://modcraft.superparanoid.de/viewtopic.php?f=12&t=3627 It seems like this one solution from "Vel" should be working but I really dont have a clue what he means so I am pretty much on a lonely island. If someone could explain me how to fix this error without losing my whole work I would really appreciate it!   UPDATE: I really dont know why lol, but when you go into Noggit and change something after the crash, save it and pack it into your patch and my error is gone. Just go ingame, ride around and remember the place where you got the crash, go into Noggit and change something on that ADT where you got the error before (I deleted a small skeleton corpse for example) save it and update your patch with the changes you just did in Noggit. Go ingame and everything should work again, at least that worked for me lol
  13. Swapping Ground effects

    Thank you! It finally worked! So glad that this part is done now  
  14. World Map Design. Continents.

    great tutorial, I like them even better than the original blizzard maps haha!
  15. Ground Effects, Music and Area ID

    No "Groundeffects" folder or "groundeffects.bat" are in the wowdevkit.