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  1. WoWDev Team

    This post is adressed to people who care about the future of WoW Modding, especially to those people who are programmers, scripters, designers. The list of people who can help out can actually be expanded. If you are somehow related to some content creation for our favorite game WoW, this post is for you (hopefully everybody on this board) I'm Balkron, a 3D modeler and graphic designer. I am sick of working with crappy software. The community on Model-Changing, Modcraft and other related boards is quite big and seem to even grow bigger. There are many old members as well as newcomers. I can see that many of you dislike the lack of decent development tools as well as the poor quality of the existing ones. I want to gather a team of people that will work on promoting WoW modding and increasing its quality. Everyone of us can make WoW modding better. There are developers among us that have already created tools for the community before.There are enough people who constantly contribute to the development of the community by giving their ideas and suggestions. There are many newcomers as well that want to learn how to do things. So, what do I want? The programmers make different software, editors, fix bugs and reply to feedback, as well as making tools that are interesting for the community. This is an amazing contrbution. However, this is too little. This is what I particularly want: create a solid team of developers from MC-Net and other boards fix bus of the existing software discuss missing software and develop the concepts perform the development in organized manner by our united efforts The most crucial problems for the community are: outdated software inconvenient software (there are a lot of toolchains utilizing 010 edtior or commandline tools) lack of software (both in terms of functionality and different WoW version support) too many software with limited capabilities (e.g. OBJtoM2 instead of a full featured M2 editor) abandoned software projects (obviously Neo) absence of knowledge or time for the development There are many talented people as well as real professionals involved, but almost everybody is working separately. If we gather our knowledge together, we can become a truly effecient team for the creation of all necessary tools, that will have good quality and a wide range of features. Let's stop tolerating outdated software and dirty hacks. It is time to stop using commandline to convert some file or fix something. We should think ration and improve our workflow. You can pretty much find a programmer in any programming language that we might need in our community. There are also many people who do ingame scripting, level design, modelling and other things. People usually want to express their ideas and add some new features to their tools and to automate exhausting repetitve working pipelines. Thanks to WoWDev Team most of this can be brought to life. Yes, there is already a sever called WoWDev on Discord, but there are actually just the people who are interested in WoW modding and just want to stay in touch with tool releases. In our team we can bring togehter people who want to contribute directly to the tool development. There won't be any passive activity in the chat with muted notfications, your participation is important. It is clear that my proposal mostly refers to programmers. A large portion of work can only be done by them. Their work cannot be underestimated, and should not be, especially if we talk about high quality work being done. I also want to specifically address people who do toy-projects. We also need you. Even if your work does not seem to you as something important, a large portion of tools in this community were started as someone's toy project. Even if you don't release your work to the public, your knowledge and experience still can be greatly appreciated by the community. I also want to address the people who do small applications or scripts for converting, viewing or fixing files. We need you too. With our efforts united we may help you improve your software or help create new one, which is more comfortable in its use.   We also need people who draw, does 3D modelling, maps. Your experience in creating graphic content for the game can help us improving our software through testing and feedback. Each of your has probably faced the difficulties during the work. Your suggestions and concepts undoubtedly will become the entry point for a new tool or app. I hope that many people from the modding scene will answer this call and we come together as a team dedicated to creation of powerful and multifunctional tools.  You might have a question now: "How are you going to develop this or that tool?" At first, I want to take some time spreding this announcement. I really would enjoy if these people could be on the team with us: @wungasaurus @Skarn @Adspartan @Kaev @luzifix @barncastle @Yasuno @Vale the Violet Mote @Valkryst @Supora @Bardh @Met@ @Inico @Basto&co @Roccus @Callmephil @Mr. DK @MR.Farrarie @Смердокрыл @MrXJKz @Amaroth @Prokion @Allifeur @Alastor Strix'Efuartus  As well as anybody else who is willing to help. After we have enough people who are interested, we bring together all the issues that we have to solve and document it in our TODO list. There we will have all our planned changes and future improvements.  As a team of interested people we can describe all the issues that we currently have and find their potential solutions. After that we will divide the responsibilities within the team. Of course, the work should account IRL things and the experience of the team members. That is why I want to see people specialized in different areas working within the team that want to dedicate a part of their free time to this work. People in the team should be able to establish convenient communication and receive feedback from the rest of the team members. For example, programmers may seek help with the code issue from the other developers, if they lack some knowledge. Or the level designer can test a version of your tool and describe its disadvantages and bugs. If a 3D modeller complains about the lack of software for Legion, they might get a "qualified" answer on their question. The work of people who release their software for free is greatly appreciated. However, I think that efforts and time put into the development should be rewarded. Soon I will create an account for donations from the community, as a reward for people who create tools for you. Of course, we will make it in some way that will look safe for both people who donate the money as well as people who get it. If I mentioned you, you can probably help our team with your knowledge and experience. The contact information is below. Nothing really stops us now to gather our efforts and direct them the right way. With that being done, our community can develop as never before. https://discord.gg/dAZ6VW8 I decided to make Discord our main communication platform. It is convenient for discussing our ideas, doing voice calls, sharing screens and keeping chat logs organized. Skype is horrible, IRC is way too old. If you are interested, let me know in PM or join the Discord server directly. Balkron#1435 Thanks for your attention and reading this large piece of text.
  2. You must make your custom files on Noggit or you can get your maps modified parsed to Cata, MoP or WoD and convert this to Legion. If you use the ADT Converter and you use "-l" this convert to Legion, but this can give error because the wdts, wdl and tex fails and the water dissapear. For fix this, you must parse your maps from Wotlk to Cata/MoP/WoD with this tool ADT Converter After you must put on the data folder yours maps modified and you must make click in the .bat file, this parse alls files to WoD (Cata and mop too). Now you must download the script file and .bat modified for me, this files Adt Converter to Legion You must unrar, after you must edit the bat file and you find: 010editor "%%i" -script:"PATH\ADT-Legion-Conversion.1sc" "%%i" -nowarnings -noui Now you must edit the PATH for your path folder of script file, after you save this. After you must copy your ADTs files only from Cata/MoP/WoD to ADT folder and now you must click in the .bat. When this program closed, you must get the ADTs and put on the path folder patch (World/Maps/example/example.adt) in your World of Warcraft root folder. Et voila, your maps it's working. (Delete WDT, WDL, TEX files for this work) Like the post if you like it! and sorry for my english.   Credits: Luzifix (Adt Converter), Arektor (Script 010editor of Wod to Legion), Me, Darkkang for make the tutorial and the .bat file and testing this. http://www.modcraft.io/index.php?topic=10780.0 http://www.modcraft.io/index.php?topic=13869.0
  3. Version 1.0.0

    15 downloads

    Hi, here i share it for you can equip alls artifact appareances in Legion 7.2.5. You must add one artifact forge for appareances and it is working. This is should work in others versions as 7.2.1 too.   I share this files in Spanish, but you can see how it is working for make it yourself. If you make my tutorial for delete restrictions items you can equip alls artifacts specs and class. Enjoy
  4. How to add models to CASC in Legion ?

    Hey guys ,   Im trying to test out some BfA objects in a Legion localhost but Im having a struggle with adding new models to the game. How can i add a new .wmo to my client and then to gameobjectdisplayinfo? Any1 know how to do this in legion ? For some reason it doesn`t  work the same as WoD or earlier ...    Thank`s alot in advance 
  5. Legion to Wotlk

    Is there a way to increase number of vertices on ported HD models from Legion to Wotlk, and not have them broken like in the picture?
  6. Version 1.0.0

    81 downloads

    Hello again friends now I extracted 7.3.5 New models of Saurfang, Nathanos and Baine to Wotlk =D Saurfang: Crab Nathanos: Stag Baine: Deer Enjoy =D
  7. spellxspellvisual.db2

    Does anyone know how i can load this db2 file ? I mean right now the only possiblity is to use the arctium launcher to load custom files. However for some reason everything except for this db file works perfectly. That basically means i cant change my damn spell animations anymore...so if anyone knows how to fix this or know of a another way to change spell animations on retail right now. Feel free to tell me about it   :))
  8. Turalyon, Alleria to Wotlk

    Version

    82 downloads

    Turalyon, Alleria from Legion 7.3 to wotlk. Turalyon = King Varian Wrynn Alleria = Alexstrasza Enjoy =D
  9. Particles

    Does anyone know how to change the current particles of enchantments for example back to the once from wotlk up to mop i think ?
  10. Sup guys, i try converted map legion to 3.3.5a "map BrokenShoreScenario" but, this map originate crash whit my wow.exe. I follow the next tutorial: https://www.youtube.com/watch?v=YlhLrWglA_ i used wmo-adt- and m2 converted Screen of map  More screens: http://imgur.com/a/RNmkk Screen crash wow.exe anyone knows a fix? sorry for My english is low...
  11. Hey guys. so i was looking in game in legion and i saw Sets tab in collection appearances. i would like to collect all item specific itemID or DisplayID do you know where i can find the db2/LUA-XML of it ?   it's not itemset.db2
  12. Hey I recently moved over to Cataclysm 4.3.4 from WOTLK 3.3.5a and decided to port over the itemdisplayinfo.dbc information (From what I saw it has the exact same layout) so I updated it and ported it in, however... ingame the weapons /items from expansions above 4.3.4 are showing as blue/white checker-ed boxes, just curious as to what is causing it.. ItemDisplayInfo.dbc Line (example) :  Could it be the conversion from WOTLK > 4.3.4 causing the problem? does it mean that the m2/skin files have not ported up correctly? When this happened before that they were done incorrectly, the model would cause a client crash however that isn't happening. I've tried with both the 010 editor script from this website (WLK > Cata) and a file called jM2converter but both have the same box outcome. Any help would be appreciated, unless the layout of the DBC is different to 3.3.5a when I copied it.. but from what I can see, it was the same.
  13. WDBX Editor

    Version 1.0.7

    1,340 downloads

    A project I started initially to learn how DBC files worked that eventually turned into this and thought it was worth a share. This editor has full support for reading and saving all release versions of DBC, DB2, WDB and ADB. This does include support for Legion DB2 and ADB files and works with all variants (header flags) of these. Like the other editors I’ve used a definition based system whereby definitions tell the editor how to interpret each file’s columns - this is a lot more reliable than guessing column types but does mean the definitions must be maintained. So far, I've mapped almost all expansions with MoP being ~50% complete and everything else being 99%+ (excluding column names). Source can be found here. Features: Full support of release versions of DBC, DB2, WDB and ADB (WCH3 and WCH4 are not supported as I deem them depreciated) Can be set as the default file association Opening and having open multiple files regardless of type and build Open DBC/DB2 files from both MPQ archives and CASC directories Save single (to file) and save all (to folder) Standard CRUD operations as well as go to, copy row, paste row, undo and redo Hide, show and sort columns A relatively powerful column filter system (similar to boolean search) Displaying and editing columns in hex (numeric columns only) Exporting to a SQL database, SQL file, CSV file and MPQ archives Importing from a SQL database and a CSV file An Excel style Find and Replace Shortcuts for common tasks using common shortcut key combinations A help file to try and cover off some of the pitfalls and caveats of the program (needs some work) Tools: Definition editor for maintaining the definitions WotLK Item Import to remove the dreaded red question mark from custom items WDB5 Parser which is an attempt to automatically parse the structure of WDB5 files Things to Note: You need .Net 4.6.1 installed (download) Importing gives you the option to import; new rows, changed and new rows and to override all data Exporting to MPQ allows you to append to an existing archive or to create a new one Currently any SQL import must have identical columns to the file’s definition Legion ADB files MUST have the DB2 counterpart open before as required information is stored in the DB2 file. The program will prioritise DB2 if DB2 and ADB are opened at the same time The WDB5 Parser works surprisingly well thanks to the new field structure data however it does trip up on inline strings so definitions may need to be validated manually Undo, redo and copy data history are lost when changing the current file Everything is stored in memory so if your PC is ancient the program will crash attempting to read hundreds of files at once! Credits go to Ladislav Zezula for the awesome StormLib and thanks to all those that contribute to the WoWDev wiki. I’ve also patched the definitions together for various sources across the internet, there are too many to name, but thanks to all.
  14. Legion to Wotlk !

    Hi, everyone!  
  15. Legion Armor Models

    Hey there guys, I am brand new to the site and all the modeling I have ever been involved in has been through WoW Model Viewer. I do have basic knowledge of Photoshop as well given how I edit screenshots there. I have been looking at the forums to solve an issue of mine; How on earth can I export a model to Blender, or WMV without it losing its renders? This is what WMV is doing to the hunter set for example.     This is what it should look like (same as in game). I am using a human here because the added armor is more prominent for the screenshot. It is the same for blood elves. (Focus on gloves and pants).       Any ideas how to fix this thing? It would be massively appreciated!          
  16. Legion armor texture not working

    Hey! I tried to get some armor from legion, just the textures (none of those fancy 3d things), which seems like a very simple task at first. However, the following textures keep showing up as fully green when I equip them on my character: item/texturecomponents/armlowertexture/mail_raidhuntermythic_s_01_mythicgreen_bracer_al_u.blp item/texturecomponents/torsolowertexture/mail_raidhuntermythic_s_01_mythicgreen_belt_tl_u.blp   I tried renaming (e.g. changing the U to M), tried extracting and re-creating the BLP - nothing helps.
  17. Ciao a tutti! Please excuse my less than perfect English. I am an Italian and I'm interested in listening to and extracting the WoW voice files in my native language, but I can only find listfiles that locate the English versions. I was just wondering whether anyone would have the skills necessary to find those files, point me in the direction of an existing listfile containing them - or, even, to give me a rough idea of how someone would go about locating the other language sound files (bearing in mind I am something of a novice using CASC viewing software). Any help would be very much appreciated. Vi ringrazio in anticipio! Belva
  18. List_root exe

    Version 1.0.0

    108 downloads

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  19. Legion Pack 7.2

    Version 1.0.0

    103 downloads

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  20. Hello. So I just started looking into retro porting (which I have no prior experience with). I found some guides and some legion artifact m2, blp and skin files which I'm trying to port to wotlk. I have some questions about this: The itemdisplayinfo.dbc's are not the same for legion and wotlk. Is there an easy way to transfer row 6 (icon display) from wotlk dbc to legion dbc? I need to merge data from both dbcs into one. Row 1 and 2 refers to the model files, but why is the extension .mdx? The legion weapon files I found does not contain any .mdx files, nor did the multiconverter create any .mdx from the legion models. Where are these .mdx files stored, and what are they for? I did make a successful import, but the model is slightly buged. As you can see in the picture below. Why is that? In which file is this glow effect stored? Is it buged because of wotlk limitations, or is it fixable? (there are no entries in column 24 (for item visual effects) in the legion dbc) Thanks in advance for your assistance!
  21. Heyhow, i have a little problem with the newest models wich i downport from legion to wotlk. Some helmets a bit to small (~1.04-1.08) so that u see head parts threw the helm or its a bit inside ect, the position is perfeckt , i tryed it to edit the position on all ways but all time anything fucked up^^. I found here one who made this but i dont get it and he was longer not online. But of cause i pn him 2 weeks ago . But i dont get it work im not sure what i have to do there, wich values i have to fill. The green values i think i made correct the red i dont know it rly. With this it work in the wow modelviewer but not in game there is the modle invisible   Maybe anyone know how to handle this